Oh, I like the concept and dual view! Looks like some Wario Ware challenge for DS!
Could be a competitor for Mech Jam as well?
Still got perf issues with web builds, which cause embedded view to be a bit slow and fullscreen to be very slow (so too easy… but too long to wait for next hit).
Is the music beat supposed to match when asteroids strike? If so, because of the slowdown it got offset. But there is still some margin to hit the asteroid anyway.
Design-wise, I appreciate that missing an asteroid means it gets destroyed and there is one fewer to care about, creating some auto-balance of difficulty. Reversely, the more you hit, the more often they come back!
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Oh, I like the concept and dual view! Looks like some Wario Ware challenge for DS!
Could be a competitor for Mech Jam as well?
Still got perf issues with web builds, which cause embedded view to be a bit slow and fullscreen to be very slow (so too easy… but too long to wait for next hit).
Is the music beat supposed to match when asteroids strike? If so, because of the slowdown it got offset. But there is still some margin to hit the asteroid anyway.
Design-wise, I appreciate that missing an asteroid means it gets destroyed and there is one fewer to care about, creating some auto-balance of difficulty. Reversely, the more you hit, the more often they come back!
Super jeu, excellente réalisation. Chapeau !
See all comments on Ludum Dare page:
https://ldjam.com/events/ludum-dare/51/homerun-for-your-life
J'ai galéré à comprendre comment renvoyer les météorites, j'avais pas vu que le robot tapait à la batte xD
Hyper sympa comme concept, GG !
Which game Engine was used to build this fancy game?
Construct 3, and I use Figma for the graphic design
Oh! un nouveau jeu, pour l'instant j'ai pas réussi à renvoyer un seul astéroïde mais ça va venir!